Uno sguardo sempre attento ai dettagli, con una predisposizione per le logiche funzionali e tecnologiche. Il quarto capitolo di Human Code si apre con la storia di Francesco Furlan, Solutions Architect di MOLO17. Seppur giovanissimo, la carriera di Francesco vanta progetti importanti, che gli hanno permesso di acquisire e affinare competenze ricercate e rilevanti nel … Continue reading HUMAN CODE – CAPITOLO 4: Francesco Furlan
As done in the first part, I’ve a question for you! There are a lot of possibilities to implement an Android app with database features, but what do you think if I told you that there’s a method with which you can add a database syncable across all the platform and also handle data from … Continue reading Combined use of Firebase Authentication & Firebase Cloud Firestore on Android – Part 2
In the previous post of this series, we enjoyed a full immersion trip about using BLE in a Kotlin Native in Multiplatform project. We integrated a BLE device by reading an exposed characteristic which sends notifications, and delivered the updates to the user every time the characteristic changed. Such scenario is challenging but not so … Continue reading A trip into Kotlin Native in Multiplatform Projects – Part 3 – An every day app
Nowadays, nearly all Android projects we work on use REST Service. Using methods like GET, POST or DELETE you can send, receive or delete data from a Backend. But what you think if i told you that there’s a solution if you cannot have your own Backend or if there are some path to the … Continue reading Combined use of Firebase Authentication & Firebase Cloud Firestore on Android – Part 1
Starting with Kotlin 1.3, the standard library ships with a new cool feature: inline classes. Inline classes are a nice and clean way to add strong typings to your code. They are meant to remove the heap overhead involved when creating wrapper types for simpler types or even for primitive ones. You can declare a … Continue reading Kotlin inline classes, such magic
How to use Gradle in Android Projects - Gradle is at the base of an Android project. Configurations, tasks, dependencies, buildTypes, flavor can put in difficulty many developers facing for the first time the creation of an Android project.
In the first part, we started discovering how powerful Kotlin Multiplatform is applied into the mobile app world. We explored the idea behind it, we discovered the concepts of expected and actual together with some problems that may occur, and we took as an example a basic Bluetooth Low Energy devices discovery library. But we … Continue reading A trip into Kotlin Native in Multiplatform Projects – Part 2 – The BLE Journey
We at MOLO17 are always looking for new technologies that can boost our productivity and allow us to deliver software at its best. Since 2017 we started adopting Kotlin with profit as main language for developing Android applications. After a huge project entirely written with JetBrains’ language, I personally started believing that this new technology … Continue reading A trip into Kotlin Native in Multiplatform projects – Part 1